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PC Gamer (Italian) 38
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PC Gamer IT CD 38 2-2.iso
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Requiem
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data1.cab
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USA_Req
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Models
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models3.txt
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Text File
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1998-11-17
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5KB
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285 lines
# AM.txt
# DARYL TUNG
# Copyright 1996, Cyclone Studios
# Only lines that begin with 'M','A' or 'S' are read.
# Everything else is regarded as comment.
#
# M = Model, the following number is the ID
# A = Animation, then ID, belongs to last parsed model.
# S = Static Model, followed by ID. These can appear in any order.
# T = Texture, followed by index in texture array
# addisional notes.
# S = Static Objects
# I = Items
# G = guns belongs to apPlayerAMMaster
# F = Anims that belong to apPlayerMaster
# N = (Network)PlayerModels that belong to apPlayerAMMaster
# B = (Network)PlayerAnims that belong to apPlayerAMMaster
# U = (Network)Texture, followed by index in texture array
M 0 3280 MCW.mdl
A 0 MalLook.ani
M 2 3001 DR.mdl
A 0 DRwalk.ani
A 1 DRrun.ani
A 2 DRjump.ani
A 3 DRjumpattack.ani
A 4 DRlook.ani
A 5 DRatt1.ani
A 6 DRdam.ani
A 9 DRdead.ani
M 4 3003 civilian.mdl
A 0 civwalk.ani
T 1 3004
M 30 3046 Lilith.mdl
A 0 lilithlook.ani
A 1 lilithfireball.ani
A 2 lilithlightning.ani
A 3 lilithdam1.ani
A 4 lilithdam2.ani
A 5 lilattk4.ani
A 6 lilconjure.ani
A 7 liltalk3.ani
A 8 liltalk4.ani
A 9 lilslash.ani
A 10 lilithBounce.ani
A 11 lilgetup.ani
A 12 lildead.ani
A 13 lildam3.ani
A 14 liltalk1.ani
A 15 liltalk2.ani
A 16 lilithsitup.ani
A 17 lilattk3.ani
A 18 lillaugh.ani
A 19 liluppercut.ani
A 20 lilrun.ani
A 21 lilattk2.ani
A 22 liltalk5.ani
M 36 3054 Fiend.mdl
A 0 cfwalk.ani
A 1 cfrun.ani
A 2 cfjumpon.ani
A 3 cfpounce.ani
A 4 cflook2.ani
A 5 cfslash.ani
A 6 cfdam1.ani
A 7 cfdam2.ani
A 8 cfatt2pa.ani
A 9 cfdead.ani
A 10 cfsjump.ani
A 11 cfatt2p.ani
A 12 cfspit.ani
G 0 3058 shotgun.mdl
F 0 shotgun.ani
F 3 shotgunr.ani
F 4 shotgunl.ani
F 5 shotgunrl.ani
G 1 3059 assault.mdl
F 0 assault.ani
F 1 assaultW.ani
F 2 assaultG.ani
F 3 assaultR.ani
F 4 assaultL.ani
G 2 3060 handgun.mdl
F 0 handgun.ani
G 3 3252 MissileL.mdl
F 0 MissileF.ani
F 1 MissileW.ani
F 3 MissileR.ani
F 4 MissileL.ani
F 5 MissileRL.ani
G 4 3062 GrenadeL.mdl
F 0 GrenadeF.ani
F 1 GrenadeW.ani
F 2 GrenadeG.ani
F 3 GrenadeR.ani
F 4 GrenadeL.ani
G 5 3063 hand.mdl
F 0 handpush.ani
F 1 handblood.ani
F 2 hand2.ani
F 3 handdef.ani
F 4 handres.ani
G 6 3248 Sniper.mdl
F 0 SniperF.ani
F 1 SniperW.ani
F 2 SniperG.ani
F 3 SniperR.ani
F 4 SniperL.ani
G 7 3281 RailGunW.mdl
F 0 RailGunF.ani
F 1 RailGunW.ani
F 3 RailGunR.ani
F 4 RailGunL.ani
G 8 3064 Malachi.mdl
F 9 MalDead.ani
F 10 MalEntr.ani
F 11 MalRise.ani
N 9 3239 FC.mdl
B 0 FCwalk.ani
B 1 FCrun.ani
B 2 FCJump.ani
B 3 FCatt1.ani
B 4 FClook.ani
B 5 FCAtt2.ani
B 6 FCdam1.ani
B 7 FCdam2.ani
B 8 FCdead1.ani
B 9 FCdead2.ani
B 10 FCDam3.ani
B 11 FCCrouch.ani
B 12 FCCrouchWalk.ani
B 13 FCCrouchWalkFire.ani
B 14 FCCrouchWalkInvoke.ani
B 15 FCCrouchFire.ani
B 16 FCCrouchInvoke.ani
B 17 FCRunFire.ani
B 18 FCRunInvoke.ani
U 1 3240
U 2 3241
U 3 3242
N 10 3243 MC.mdl
B 0 RSWalk.ani
B 1 MCrun.ani
B 2 MCJump.ani
B 3 RSatt1.ani
B 4 RSlook.ani
B 5 MCatt2.ani
B 6 RSDam1.ani
B 7 RSDam2.ani
B 8 RSDead1.ani
B 9 RSDead2.ani
B 10 RSDam3.ani
B 11 MCCrouch.ani
B 12 MCCrouchWalk.ani
B 13 MCCrouchWalkFire.ani
B 14 MCCrouchWalkInvoke.ani
B 17 MCRunFire.ani
B 18 MCRunInvoke.ani
U 1 3244
U 2 3245
U 3 3246
# always load Malachi's death pose
G 11 3280 MCW.mdl
F 0 mcwdeadpose.ani
S 0 3065 gunship.mdl
S 1 3066 ladder.mdl
S 2 3067 softie.mdl
S 3 3068 lamp2.mdl
S 4 3069 lamp.mdl
S 5 3070 grenade.mdl
S 6 3071 ctable.mdl
S 7 3072 throne.mdl
S 8 3073 desk.mdl
S 9 3074 deskchr.mdl
#Lightnin'!
P 10 18 3075
S 11 3093 display.mdl
S 12 3094 sewer.mdl
S 13 3095 subway.mdl
S 14 3096 subway2.mdl
S 15 3097 lamp3.mdl
S 16 3098 lion.mdl
S 17 3099 dropship.mdl
S 18 3100 head.mdl
S 19 3101 torso.mdl
S 20 3102 arm.mdl
S 21 3103 heart.mdl
S 22 3104 lamp4.mdl
S 23 3105 lamp5.mdl
S 24 3106 lamp6.mdl
S 25 3107 lamp7.mdl
S 26 3108 lamp8.mdl
S 27 3109 lamp9.mdl
# Lilith
P 28 73 3110
S 29 3098 pods.mdl
I 0 3183 software.mdl
I 1 3184 medlab.mdl
I 2 3185 armor1.mdl
I 3 3186 mirror.mdl
I 4 3187 food.mdl
I 5 3188 papers.mdl
I 6 3189 phylctry.mdl
I 7 3190 ammo2.mdl
I 8 3191 blood.mdl
I 9 3192 aaroneyes.mdl
I 10 3193 police.mdl
I 11 3194 medkit.mdl
# 1
I 12 3250 handgunSM.mdl
# 2
I 13 3196 AssaultSM.mdl
# 3
I 14 3197 railgun.mdl
# 4
I 15 3198 GrenadeSM.mdl
# 5
I 16 3199 RocketLnchSM.mdl
# 6
I 17 3200 sniperSM.mdl
# 7
I 18 3201 railgun.mdl
# 8
I 19 3202 railgun.mdl
# 9
I 20 3203 railgun.mdl
# 10
I 21 3204 railgun.mdl
I 23 3205 ppplan.mdl
I 24 3227 rockets.mdl
I 25 3228 shells.mdl
I 26 3229 energy.mdl
# Ammo models and Explosions....
# Share an array, an analog of normal sprites and static models.
# O is ammunition, X is explosion sprite. Doc'd in Sprite.h
# For now, O can also represent Debris
O 0 3206 grenade.mdl
#X 1 10 6.0 75 3207
O 2 -1 debris1.mdl
O 3 -1 debris2.mdl
O 4 -1 debris3.mdl
O 5 3217 tracer.mdl
O 6 3218 laser.mdl
#X 7 1 4.5 75 flash
O 8 3230 head.mdl
O 9 3231 heart.mdl
O 10 3232 torso.mdl
O 11 3233 arm.mdl
#fball
X 12 8 2.5 75 3219
X 13 5 0.7 60 3234
O 14 3196 shellcasing1sm.mdl
O 15 3196 shellcasing2sm.mdl